If you create a silent installer, please support this resource and its users - come back here and write up a packages.xml entry. If the package you need to deploy isn't listed here and you can't find a silent installer elsewhere, you might need to create a new silent installer. See other lists of silent installer resources. If you need to target your application installs to notebooks or desktops (for example) then you can identify the client form factor Other lists of silent installer resources Identify client form factor for targeted installs You can also change Windows settings with WPKG. > Download Osx Uninstaller, install it on your Mac, and click to launch this tool. Silent installers for Windows Hotfixes (KB*) are listed here. You define this in WPKG Client, or in a batch script starting wpkg.js, if you don't use WPKG Client - see installation instructions - advanced. Silent installer scripts will then work for everyone's setup, rather than only those whose directory structure matches your own. Similarly, please also use %SOFTWARE% to specify the WPKG package installation directory on the server. C:\Program Files or C:\Programme) because they work independently of the language version of Windows and of the particular location on a system, which can vary. Please use Windows environment variables (e.g. %PROGRAMFILES%) in your commands rather than absolute paths (e.g. If you have your own, please share them with us by posting them here as new pages and linking them to this category. 5 Other lists of silent installer resourcesīelow is a list of silent install, upgrade and uninstall configurations for many programs.4 Identify client form factor for targeted installs.2 Silent installers for Windows Hotfixes.
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If a command window is open, it closes it. Pass time, or pass a players turn in combat. You can also press A to advance a conversation. In a dungeon, press up to walk forward, down to walk backwards, and left or right to turn in either direction.Ĭall up the command window, and select the command indicated by the cursor in a menu. When a menu screen is open, move the cursor with the direction pad. During a battle, you can move the currently selected (blinking) character one space in any of four directions, as well as indicate which direction to attack. You can move the ship in a similar manner while sailing on the ocean. Use the direction pad to move the members of your party in the four cardinal directions when you are wandering around outdoors, or in castles and towns. In the NES port, all commands are accessed from a menu, because obviously there is no keyboard. Whenever you are asked "Which character?" by the game, you may also point and click on the appropriate character window at the right of the play screen. On town, castle, or dungeon entrances: enter.Amiga), you may click directly on the play window to move the party in the direction indicated by the cursor arrow.ĭepending on your party's current location, there is a default command which is activated by clicking directly on your party icon in the play window. Food is consumed.įor more updated versions (e.g. Pass one game turn without taking any action. Or indicate east as your target direction. Or indicate west as your target direction. Or indicate south as your target direction. Or indicate north as your target direction. In the dungeons, the same keys are used, but they move the party Forward, Retreat, Turn Right, and Turn Left respectively. Outside, the arrow keys move the party North, South, East, and West. Movement outside dungeons is different from inside dungeons. The keyboard allows 26 different commands (see below). Weapons can also parry hits in some cases. In normal situations, this doesn’t really damage the armor or shield: that’s what they’re made to do, and (as noted above) 5e intentionally does not have rules for sundering. Shields give +2 to AC, so a to-hit roll of 1 or 2 less than the total AC represent the attack striking the shield. In general, a total to-hit roll less than the AC of a target creature but at least equal to 10 plus the Dexterity modifier of that creature is actually absorbed by the armor. In combat, the Armor Class of armor itself matters less because the attacker is already rolling to hit. That means that the specific case of Shatterspike outweighs the general lack of rules for damage against weapons and armor. However, one of the core tenets of Fifth Edition design is that “Specific Beats General” (PHB 7). And in organized play, how should DMs adjudicate this in a way that seems replicable and fair for players who will likely use this weapon at different tables? How does a weapon get destroyed? This edition of the game has no rules for sundering weapons and armor. Sir Bradford uses Shatterspike to destroy his foe’s weapon, if possible.Īt first glance, this seems less than straightforward. Specific beats generalįor context, in the text of the adventure itself, the instructions for the DM during this fight include: A wooden door has AC 15 and 18 (4d8) hit points, etc. A metal lock has AC 19 and 5 (2d4) hit points. In many situations, like trying to destroy a door or a lock, these rules provide sufficient guidance. A Tiny Fragile object like a bottle might have as few as 2 (1d4) HP, while a Large Resilient object like a cart might have 27 (5d10) HP. Suggestions are provided for Tiny through Large category objects. Once it has been struck, we need to know “how much damage it can take before losing its structural integrity.” An object’s HP depends on its size and fragility or resiliency. The DMG includes values for other substances like cloth, stone, and mithral, as well. Generally speaking, an object’s AC depends on the substance of which it is made, as a “measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way).” Examples include AC 15 for wood or bone and AC 19 for iron or steel. Like creatures, objects can have an Armor Class (AC) and Hit Points (HP). The Dungeon Master’s Guide has guidance on destructible objects on pages 246-47. Further, damage from nonmagical sources can’t harm the weapon. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or slashing damage to the object (your choice). You have a +1 bonus to attack and damage rolls you make with this magic weapon. Appendix A in Tales from the Yawning Portal gives this description: In the final fight in SC, Sir Bradford (a corrupted paladin) wields the magic sword Shatterspike. Obviously, if you are a player still going through SC and haven’t gotten the big rewards at the end, you probably don’t want to read this post yet as it presents some (relatively mild) spoilers. If nothing else, DMs should plan for this before they have to make a ruling so as not to bog down the table during an exciting combat! Hopefully it helps some other groups, even if just to point to some resources. In this post, I’m going to take a look at the guidance we have and how I have decided to handle it with my players. It has a special ability that doesn’t necessarily translate well into Fifth Edition without a bit of extra thought. Shatterspike was reprinted in Tales from the Yawning Portal (2017), a 5th edition adventure compendium which included The Sunless Citadel.In Sunless Citadel, one of the major pieces of loot is a magic weapon called Shatterspike. It received a D&D 3.5 update in the Dungeon Master's Guide (3.5) (2003), p.228. It also appears in Sword and Fist (2001), p.76-77. Shatterspike appears in third edition adventure module The Sunless Citadel (2000), where it is wielded by Sir Braford. Shatterspike was wielded by Sir Braford, a young paladin of Pelor, who went missing while adventuring near the Sunless Citadel. Shatterspike itself cannot by damaged by non-magical weapons. It is even capable of damaging magical weapons more powerful than itself. It has the special ability to attack and damage objects to great effect, and in the hands of a skilled wielder can be used to destroy an opponent's weapon. Shatterspike is a magically enhanced longsword. |